SKEEVER

Skyrim Mod

For Gad Arad Memory 1978-2022

Version 1.3.9 for SE and 1.4 for LE

SSE Version 1.6.8 is hiding on this website. Click the right thing, and it will link you to the download.

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The Truth

Welcome

  • Skeever 2.0
  • Latest News
  • Previous News
  • Hidden Version?
  • FAQ's
  • Skeever's Features
  • Troubleshooting
  • There Is No Umbra¬†
  • Read List
  • Quest List
  • Tutorials
  • Mod Author Plans
Skeever 2.0


Count down until Skeever Version 2.0 is released with over 20,000 lines, fixes along with new features, quests and new locations.

Latest News

December 24, 2021

Resumed some work.

Changing attitude due to not being able to change anything else with what is going on with my RL job, so doing my best to keep busy during the time I have when not handling issues.


Recordings.

Solving implementation.

SSEEdit Shows "0" errors

Writing new stuff.

Testing and making sure everything works.


Previous News

December 21, 2021

All work stopped due to a challenge I am facing currently, I hope to update this post as soon as I overcome it. I will know more in 30-50 days.

December 4, 2021

The next update on April 1, 2022

Skeever's Sword

Reads more notes

More Quest Undertaking comments

Skeever will start with no spells and will be able to learn 2 spells see video here. Skip to minute 23 or so, that is when the quest starts.

Skeever should be around 20,000 lines by the next update.

Maybe new collaboration with 2 more followers.

If you are using Skeever Version 1.3.9 or lower, there will be 3 new quests for you to enjoy, all are spell learning related. Possible 4 new spell quests.

It is very much possible that the update will only come out for SSE and LE and Xbox will either have no update or a much later update date.

The changes that resulted in less outcome than anticipated are due to the contract and high demand for my time with a company I do not intend to work with again. I am almost back to normal CK work hours and will surpass 3,000 hours for the first year of Skeever, that will be commemorated on April 1, 2022.

I find pure joy in working on CK and each time I create more adventures, I am thinking, WOW, This is so cool, I'll bet players and fans alike will be surprised and love this, this is what brings me joy, thank you one and all, especially those of you who bother to post and tell me you enjoy Skeever and last but not least, the amazing Patrons!

November 29, 2021

The next update on April 1, 2022

Skeever's Sword

Reads more notes

More Quest Undertaking comments

Skeever will start with no spells and will be able to learn 2 spells see video here. Skip to minute 23 or so, that is when the quest starts.

Skeever should be around 20,000 lines by the next update.

No new collaboration promised for the next update but working on it.

It is very much possible that the update will only come out for SSE and LE and Xbox will either have no update or a much later update date.

November 29, 2021

The next update on April 1, 2022

Skeever's Sword

Reads more notes

More Quest Undertaking comments

Skeever will start with no spells and will be able to learn 2 spells see video here. Skip to minute 23 or so, that is when the quest starts.

Skeever should be around 20,000 lines by the next update.

No new collaboration promised for the next update but working on it.

It is very much possible that the update will only come out for SSE and LE and Xbox will either have no update or a much later update date.

November 15, 2021

Anniversary Edition Testing by Skeever Users reports Skeever works so far so good without issues.

Please report any issues on Discord in case you encounter them, thank you.

Learning Blender is going well.

I think I will be able to create a sword and shield by the end of the year.

I am unsure I will be able to create an outfit before the end of the year, I am pretty sure, I will not be able to do it.


My real Life work is very demanding this month.

This changes many things, and the update will include a lot less from the list I have published before. I will try to touch on each topic, but the quantity will be much lower.

Quest Undertaking

Notes to read

Skeever Spell Learning [2-3 spells planned] --this means, Skeever will no longer start with a spell and will know nothing of magic until you start the teaching quest. This is a new feature and has a number of stages but focuses on being short, and each spell added adds a Spell Tome book that is an actual book and guide to learning the spell. Again, the spell learning quest are small [short] and fun, to give another unique method of learning spells [not for the player, only for Skeever, and so this does not disturb any mod that adds or changes spells in the game] Having said that, a lot of research went into this feature and for those of you who know me, I take no shortcuts and this is the main reason there are only 2-3 spells planned for the next update.

Add some idle comments

Unless there is change, this post is true until April 2022

With there is no Umbra Patch and with the Nebarra Follower Skeever stands at 18,300+ lines [the current 1.6 SSE version] and I hope we can reach 20k to celebrate the first One Year Anniversary.

November 2021

While the creation of outfit or anything 3D is extremely challenging for me and I feel that many hours go without meaning, I will do my best and give it another go.

My goal is to create additional contents in the following categories

Quest Undertaking

Notes to read

Spoiler to read

Spoiler to read + quest

Add some idle comments

Add some Ratmouth life [a bit]

100% NO Skeever Main Story will be made for the next update

Fixes that are long overdue - example the use of the "E" key [long press do favor] breaks Skeever and this is a basic thing he must be able to do or avoid, I hope to fix it.

Force myself to not get scared to death from the huge task which is the Weapon Reading" I have neglected it for too long.

Write lines for the additional characters that are acted by the voice actors and bring some of them to life.

Crack the code behind a feature that I really wish to implement before a full year passes.

Unless there is change, this post is true until April 2022

Calm Time

October 15, 2021

I have pretty much completed the side project I had and will now use my time to tackle the issue I fear most, art design and creation of 3D objects. This is a slow progress little reward venture, but it's time to meet it head on!


With that said, my hopes that in the "in between time" I will do some writing for the new characters you have already met throughout Skeever's Quests, including revamping of existing characters and upcoming ones that will be part of Quest 7 and beyond.


The new update is likely [sadly] not to include anything quest related, rather a "fix" and update on the existing features, making them as close to perfect as I possibly can and calling them "DONE" so we can move on to new things. I also think it will include more items to read, and some Skyrim Quest comments.

About LE 1.4

October 12, 2021


Skeever Version 1.4 for Skyrim Vanilla [LE\Oldrim] has been fixed. While the new location does not work perfectly [meaning the distance loading is not as good as SSE] it is 100% an improved version of what was provided in the past and you can play through all the quests. I am happy the effort of 35 hours paid off in the solving of this issue, even if it's not "LOD perfection" I am glad it is possible to play through it. Obviously, I will learn how to perfect it in the future. Enjoy and thank you for letting me know.


Possible issues and fixes:


1. In Canyon Farms when it's time to talk to the daughter [Obedience Quest] if you enter the home, and exit, Skeever may not be outside. Use the map, rotate the mouse, and find the "Fast Travel" marker, use it and Skeever will be at your side again. Then continue the quest.

2. Do not play hide and seek if you are in the home of the Grain Family [only when outside]

3. During the final quest for this update [Sleep] there may be issues with dialogue, the "deal-breaker" may or may not come when reaching Sleep and ending the scenes. This has a very rough solution. Play until you can play no more. Save the game.

Console command

coc nightgateinn [this will teleport you to the inn]

Exit inn [if cannot exit, load an earlier save]

in console type "SetStage GA88_Skeever_Quest_6_Sleep 50"

Now finish your quest and all will be well.


OF COURSE - I will do my best to fix these issues, though I must get back to the normal work of things and I plan that the next update will be smooth and stable. The whole issue was with my limited knowledge of "Back-Porting" Thank you. Other than these mentioned issues, all is working really well as far as I can tell.

Skeever Version 1.4

October 12, 2021

Over the past 4 days I have been challenged with an issue with ONLY Skyrim LE [SSE works fine]

ALSO- Skeever Skyrim LE works perfectly up until the middle of Quest 4 when you need to travel to a new location called Canyon Farms. The reason for this must be the ".LOD" files from what I understand and I have spent over 30 hours in the past days attempting to fix it.


Currently, this is beyond my understanding and I have reached out and asked my questions at;

  1. Discord servers [4 so far]
  2. Reddit, posted.
  3. Communicated with online friends.
  4. Sent letters to Mod Authors I know have done a World Space in Skyrim LE

There is no reply yet and I am very sorry for the experience. I will keep hacking at this issue until it is solved and it will never leave my top priority until it is fixed.


Version 1.4 will come out with this fix and never before, this I promise.

The issues I am facing are.

A) Unable to create and\or generate "WorldSpacename.LOD" file for Skyrim LE

B) Unable to operate DynDOLOD for Skyrim LE from MO2


My next plan is to learn a new program and a new method that may be alternative to DynDOLOD while I am awaiting reply from Emails sent.

Skeever Version 1.3.9

October 9, 2021

because it was necessary, this is pretty much it. I have work with another mod that I am helping with and then it's back to the timetable mentioned in the "Mod Author Plans" section of this window,, on the right.


Skeever Version 1.3.7

October 8, 2021

Skeever can lead while you manually play Walk or Run

Skeever can lead while you go get a drink or eat dinner Walk or RUN

You will have control when there is a fight, either fight or don't, if you die that's on you.

You will be continued to be led by Skeever to the same destination after the fight

A small bonus feature to ask Skeever to lead you to random locations [may be developed in the future]

Use the "Skeever Stop" options in your magic menu to stop the Auto follow feature completely and resume manual mode [Skeever will tell you and you will see the "Power" in your magic menu.

Have fun, this was awesome to make.